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3DFury Advanced Kit

Watching 3D is supported for CRT/DLP/PLASMA/LED/.. @ 50/60 or 100/120Hz and above.
Watching 3D is not supported for LCD@50/60Hz due to inherent ghosting&cross-talk of LCD

No 3D? No Problem! Play 3D movies, games, satellite/cable, and internet videos on any HDTV/Projector/Dual Projector or Monitor!Recommended for: CRT/DLP/PLASMA/LED/.. @ 50/60 or 100/120Hz and aboveNot recommended for LCD 50/60hz


HDFury Vertex



Watching 3D is supported for CRT/DLP/PLASMA/LED/.. @ 50/60 or 100/120Hz and above.
Watching 3D is not supported for LCD@50/60Hz due to inherent ghosting&cross-talk of LCD.

This Kit includes:

  • HDfury4 (aka 3Dfury) Converter
  • Dr HDMI
  • All 3 HDfury4 RGB cables
  • One HDfury4 component cable
  • One Digital audio cable
  • power supply of same type (US,UK,EUR)
  • One 6′ HDMI cable
  • One 6′ HDMI>DVI-D cable
  • Two 6′ USB 5V cable


    • Add HDMI 2D and 3D to ANY TV, Monitor, Proj (even 60hz TV !)
    • Display HDMI 2D and 3D content on Digital and/or Analog display
    • 3Dfury can output in both Digital and Analog Video/Audio simultaneously !
      Therefor acting as an advanced digital/analog splitter.
    • Double and Triple frame 1080p24 material up to 1080p72
    • 3D mode output up to 720p144
    • Dual projectors setup using two 3Dfury modules and passive glasses.
    • Up to 720p288 and/or 1080p144 in dual projectors setup !
    • 7.1 Dolby® True HD & DTS Master Audio


  • Input: HDMI 1.4 (HDCP compliant) input with 3D and Deep Colour support
  • Output: Digital HDMI / DVI-D and/or Component (YPbPr/YCbCr) and VGA (RGBHV) video output
  • Advanced SimulView support (through Glasses and Emitter or through Stream Control)
  • All modes autodetected if possible, otherwise can be forced via button
  • 3-pin mini-DIN Sync Out (for optional emitter)
  • Dynamically create EDID based on Sink EDID parameters
  • Customisation settings available through DIP SWITCH and buttons
  • Perfectly and automatically center image in all standard NTSC/PAL component modes
  • Manually adjust horizontal screen position in all NTSC/PAL RGBHV modes
  • Performs Colour Depth Upscaling in all modes (ON/OFF user selectable)
  • Horizontal and Vertical Sync Polarity Inverter included
  • Automatic SD/HD color-space selection
  • Accept third party accessories on its output
  • Improved output cable driver for driving long cable runs (40-50′)
  • Software/Firmware upgradeable through USB
  • Sound output:
    • Analog and Digital Optical (S/PDIF 5.1 Dolby/DTS) through an innovative 3.5mm combo jack and 7.1 DTS-MA & Dolby True HD via HDMI output
    • HDMI audio passthrough


3Dfury Input/Output mode:


    • NTSC 480i/p, PAL 576i/p, HDTV 720p/1080i/1080p
  • 2D OUTPUT:
    • 2D movies: 1080p24, 1080p48, 1080p72 (3Dfury can double and triple frame from 24hz material)
    • 720p60, 720p120 (double frame from 720p60)
    • Passthrough any resolution
    • Full 3D HD 1080 (per HDMI) (Blu-ray): 1920 x 2205 24Hz
    • Full 3D HD 720 (per HDMI) (Blu-ray): 1280 x 1470 60Hz
    • Top/Bottom 1080p 24Hz: 1920 x 1080
    • Top/Bottom 1080p 25Hz: 1920 x 1080
    • Top/Bottom 1080p 30Hz: 1920 x 1080
    • Top/Bottom 1080p 50Hz: 1920 x 1080
    • Top/Bottom 1080p 60Hz: 1920 x 1080
    • Top/Bottom 1080i 50Hz: 1920 x 1080
    • Top/Bottom 1080i 60Hz: 1920 x 1080
    • Top/Bottom 720p 30Hz: 1280 x 720
    • Top/Bottom 720p 50Hz: 1280 x 720
    • Top/Bottom 720p 60Hz: 1280 x 720
    • Side-by-Side 1080p 24Hz: 1920 x 1080
    • Side-by-Side 1080p 30Hz: 1920 x 1080
    • Side-by-Side 1080p 50Hz: 1920 x 1080
    • Side-by-Side 1080p 60Hz: 1920 x 1080
    • Side-by-Side 1080i 50Hz: 1920 x 1080
    • Side-by-Side 1080i 60Hz: 1920 x 1080
    • Side-by-Side 720p 50Hz: 1280 x 720
    • Side-by-Side 720p 60Hz: 1280 x 720
    • Frame packed 720p 30Hz: 1280 x 720
    • Frame packed 720p 50Hz: 1280 x 720
    • Frame packed 720p 60Hz: 1280 x 720
    • Frame packed 1080p 24Hz: 1920 x 1080
    • Frame packed 1080p 25Hz: 1920 x 1080
    • Frame packed 1080p 30Hz: 1920 x 1080
  • 3D OUTPUT:
    • 720p60, 720p72, 720p96, 720p120, 720p144 Frame Sequential
    • 720p and/or 1080p for 60hz display
    • 1080p60, 1080p72


3DFury Specifications


  • 1 x HDMI v1.4 (DVI 1.0 compatible)
  • 12-bit deep color HDMI native support
  • Automatic Input Format Detection: Digital YCbCr and RGB


  • Digital HDMI / DVI-D and/or VGA FEMALE output connector, 10 bit analog resolution.
  • HDCP supported (Integrated HDCP decipher engine, Pre-programmed HDCP key)
  • Horizontal shift capability for RGB output mode
    • Enabled with a dip-switch, applied with push-buttons
  • Output horizontal and vertical sync polarity selector for RGB modes (dip switch)
  • Digital Output format: Either HDMI or DVI-D
  • 11-bit 225MHz DAC processing (for true 10-bit analog output)
  • Two separate Internal EDID EEPROM with complete CEA861 extension block
  • Full BTB and WTW support in YPbPb output
  • Automatically switches color-spaces for both HDTV and SDTV
  • Precise black levels – no black crush in any standard mode
  • Integrated RGB Color Space Converter for both RGB-to-YCbCr and YCbCr-to-RGB (both 601 and 709) with true 12-bit accurate data using 14-bit processing
  • 4:2:2 <> 4:4:4 converter with 12-bit accurate data using 14-bit processing
  • Analog Output format
    • Either RGB or YPbPr, dip-switch selectable
      • YPbPr requires VGA->3RCA breakout cable
  • All HD/SDTV formats from 1080p down to 480i, NTSC and PAL
    • Including 1080p @ 72Hz PAL and NTSC (for RGB output only)
    • Including 1080p @ 24Hz PAL and NTSC
  • Dip-switch selectable
    • One EDID supports all formats
    • The other EDID is up to 1080i, and no 24Hz support (by default, reprogrammable)

Industry-Standard Compliance

  • HDMI 1.4
  • EIA/CEA-861E
  • DVI 1.0
  • HDCP 1.1

Digital Video Input / Output

  • Dual integrated HDMI 1.4 cores
  • Supports DTV resolutions up to 1080p @ 72Hz or 720p/1080i @ 120Hz with 36-bit color depth.
  • Flexible digital video interface:- 24/30/36-bit RGB/YCbCr 4:4:4- 16/20/24-bit YCbCr 4:2:2- 8/10/12-bit YCbCr 4:2:2 (ITU-R BT.656)

Digital Audio Output

  • HDMI audio passthrough
  • Industry-standard S/PDIF output
  • Supports 2-channel 32-192kHz stereo audio
  • Supports IEC60958 2-channel PCM
  • Capable of passing IEC61937 compressed audio (5.1 Dolby® Digital, DTS, etc.)
  • 7.1 Dolby® True HD & DTS Master Audio

Dual purpose audio output connector

  • SPDIF digital output for 5.1 Dolby/DTS
  • Analog L/R 2-channel stereo

Optional Accesories

  • DLP-Link 3D Glasses for DLP 3D Ready 120hz Projectors/TV’s
  • External 60/120hz 3D Glasses with emitter for all other displays (ie. 60Hz non 3D Ready Projectors or TV’s)
  • Passive glasses for Dual projectors setup.
  • 3Dfury Glasses with emitter (60/144hz) : All controls like Duty cycle, Delay, Invert, Presets are on the glasses itself, you can stay on the couch and tune up everything till perfection.


How do I know if my display supports 50/60Hz or 100/120Hz?
All displays support 50/60Hz. Some displays support 100/120Hz. Try both!


My HD display is from Europe/UK/Australia where we use a 50Hz refresh rate. Will it work?
Yes, as all HD displays that support 50Hz also support 60Hz. .


What happens when I watch regular 2D content?
The 3Dfury simply passes the 2D video signal through unaltered (except in double/triple frame mode where it can output 1080p48 and 1080p72 from 24hz material). It’s as if the 3Dfury is not even there. The 2D video signal is not altered in anyway. The 3Dfury supports all standard 2D video resolutions including (but not limited to) NTSC 480i/p, PAL 576i/p, HDTV 720p/1080i/1080p.


I use an HDMI converter with my display. Does the 3Dfury work with HDMI converters?
Yes. Here’s a sample hookup: PS3 -> HDMI cable -> 3Dfury -> HDMI cable -> HDMI converter -> Display

However 3Dfury also include its own converter so you won’t need any additional converter for analog output.
Also 3Dfury can output both Analog and Digital video/audio signal simultaneously !


What version of HDMI does the 3Dfury work with? Do I need HDMI 1.3/1.4a? Does it matter?
It does not matter. 3Dfury works with any version of HDMI from 1.0 and up. That said, if you find you’re having problems it’s best to simplify and hook up the 3D source directly to 3Dfury first as that will work. Some older HDMI receivers or switchers may block 3D recognition causing problems, while others may work fine.


Do I need to set anything special in my 3D source device to set resolution correctly?
No. The 3Dfury always outputs 3D content at 720p/60, 720p72, 720p96, 720p/120, 720p144. This is to maximize compatibility throughout all displays in the market. There is no need to set the 3D source to any specific resolution, the 3Dfury will take care of it and scale if needed.

More output mode are currently being implemented and should be available on first shipping date.


Is there any latency (delay) introduced to the signal?
Less than one frame of latency per second is added to the signal which is not at all noticeable in games.


What is the USB port for?
To supply power from any USB port available if required (such as a PS3 USB port) and for firmware upgrades when new (additional) functions and enhancements are offered.


What about long HDMI cable runs? Can I expect issues?
3Dfury acts as an HDMI repeater device. So having a 3Dfury in the path will amplify and recover the signal. You should not need any passive (or active) HDMI amplifiers, especially if you put 3Dfury in the middle of your cable run. If you previously had to use an amplifier, the 3Dfury can most likely take its place. The 3Dfury has been used with 50 foot (and longer) HDMI cables without issues.


What sort of 3D formats exist?
Frame-packing: Used by Blu-ray movies and games.

Side-by-side: Used by cable/satellite/internet mostly for documentaries.
Top-and-bottom: Used by cable/satellite/internet mostly for movies and sports.


What is “frame locking”? I hear some people with digital displays have “frame locking” issues.
The frame locking issue is a result of less than ideal engineering in some digital TVs/projectors. It is an undocumented reality in the design of some displays where the actual visible frame rate at the panel of the display or at the “lamp” of a projector is in fact deviating from the intended 60Hz (or 50Hz). The reason is that the display cannot keep up with the decoding of the video stream or the additional video processing the display is trying to do is too demanding. The result is the display decides to drop a frame here and there just to keep up. This results in an actual refresh rate of something less than 60Hz (e.g. 59.2Hz, 58Hz). It can be a completely dynamic phenomenon, depending on the amount of action in the scene. Since glasses are fixed at the real frame rate, there can be a slow drift and glasses can loose a “lock” to the actual visible video. Eyes cannot see this change in 2D but obviously for 3D it becomes visible.

3Dfury glasses are fully customisable glasses that allow you define duty_cycle, delay, offset, invert sync, presets, etc…


How can I know if my digital display will have a “frame locking issue”?
There’s unfortunately no easy way to tell unless you talk to other owners of the same display or try it for yourself. There’s no comprehensive list of which digital displays suffer from it (see next question). The good news is that it’s extremely rare. With hundreds of units in the field there have been very few complaints. Some displays can be fixed by making display setting changes (ex: switching to “game” mode) which will drop unnecessary processing from the display as is required for the content to sync properly.

However 3Dfury glasses and emitter are fully customisable glasses that allow you define duty_cycle, delay, offset, invert sync, presets, etc…


Is there any way to use the 3Dfury with passive glasses (glasses without batteries)?
No. Active shutter glasses are required that are sync’ed to the 3Dfury*.

*Except for Dual projectors setup where passive glasses are requiered.


I have active shutter glasses that came with my TV but the emitter is built into my TV. Is there an way to use these glasses with 3Dfury?
No. An emitter that plugs into the 3Dfury is required such that the glasses can be kept in sync with the image.
3Dfury glasses and emitter are fully customisable glasses that allow you define duty_cycle, delay, offset, invert sync, presets, etc…


Can I use third party glasses that include an emitter?
Yes. Any external 3rd party glasses that include an emitter will work with the 3Dfury as long as the emitter has the 3-pin standard mini-din connector.


Does DLP glasses work with 3Dfury ?
Yes. As long as the projector supports dlp-link to drive the glasses.


How are the new lossless audio formats via HDMI input handled ? E.g. DTS-HD/MA and DD/E-AC3 : Are they stripped down to DTS core or Dolby Digital respectively to fit the requirements of the S/PDIF standard ?
Lossless audio is transmit through HDMI output only. 3Dfury does not compress or otherwise create loss to the incoming audio. Only stereo and 5.1 sound can be output via SPDIF output and analog output.


Does 3Dfury allow to extract the sync for 3D glasses out of digital HDMI/DVI 100/120Hz signal, not a super frame, not a side by side signal. Can the 3Dfury provide the sync signal for attached 3D glasses when its feed with a digital HDMI/DVI 100/120 Hz signal ? If yes can it be feeded with any resolution and refresh rate within its bandwith/capabilities ?
Yes 3Dfury have an option to output sync for any content. 3Dfury syncronize to the vertical sync signal and create the 3Dsync out of it.


What is Ghosting/Crosstalk or Flicker issue that people oftenly refer to when speaking about 3D and shutter glasses ?
The biggest drawback of Shutterglasses is Crosstalk. It can be due to the persistance of tube (If you are using a CRT display) or the inability of the LC-panels to block the light entirely, or to sync-errors and other factors, one could see “Ghosting”, “Ghostimages” sometimes. The right eyes sees some residue of the image dedicated to the left eye and vice versa.
Another common scapegoat for inadequate hardware, software, and lack of stereo training is flicker, which is most noticeable in standard fequency (e.g. 60 Hz) field sequential systems. It varies with many factors, especially screen brightness, screen size and room illumination. The image may still flicker even at 120 Hz screen refresh if the image is not updated in the proper way. Decreasing the level of ambient illumination in the room can reduce the room flicker to imperceptible levels. Reducing screen luminosity with brightness and contrast controls will reduce image flicker to low or imperceptible levels.
Anyway, we have engineered 3Dfury and our Emitter/Glasses to the highest possible standard thus giving amazing results with nearly none of just a few user custom setup steps.

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